I was often avoiding fights instead of running into them like as would in other battle royale games. Often, I found myself not wanting to engage in combat until I was fully upgraded or found a suped-up shotgun or sniper. There's a certain amount of luck that goes into finding weapons from match to match. Some guns have a ridiculously low damage output it felt like I was walking into battle with a water gun instead of a futuristic death dealer. Despite how cool upgrading on the fly is, there's a glaring power disparity in the available weapons. Not every new feature introduced by Hyper Scape sticks the landing. It's clear that Ubisoft is positioning Hyper Scape to be an incredibly social experience, one to be watched as well as played. Crowncast allows Twitch viewers to interact with streamers by voting for events that affect the gameplay in real-time, in addition to a slew of other bells and whistles that encourage interaction between Twitch streamers and their viewers. Outside of its gameplay, Hyper Scape also offers an innovative Twitch extension called Hyper Scape Crowncast. Players who grab the crown can spam their abilities to keep their distance, leading to tense and frustrating games of cat and mouse in the closing seconds of a game. This alternate path to victory led straight into chaos. If you hold onto it for a set amount of time, you win the game. When the match starts to narrow down to the last player, a crown will spawn. If your trigger finger isn't exactly up to snuff, you'll be happy to learn that you don't necessarily have to kill anyone to win a game of Hyper Scape. Trust me nothing kills momentum faster than dying early in a match and having to wait fifteen minutes until your teammates can tag you back in. It's an excellent addition that keeps players active, unlike other games in the genre that have you spectate until you're revived, or the match ends. Dead players can tag weapons and enemies for their teammates until they're brought back using a restore point that's dropped when an opposing player dies. During a team game, when a player dies, they return as an echo and haunt the battlefield. That sense of speed applies to player death as well. When crossplay arrives, and if the Hyper Scape team can make some much-needed updates (and add new content) there is hope for the futuristic Battle Royale yet.Source: Windows Central / Zackery Cuevas (Image credit: Source: Windows Central / Zackery Cuevas) Big promises were made, and as of yet, Ubisoft have not delivered on any of them. Surely, crossplay would be the saving grace of Hyper Scape, allowing streamers to play in mixed lobbies for further viewership potential (not to mention, actually fully lobbies…)? Is Hyper Scape Dying? The game can be played on PC, PS4, and Xbox One, and Ubisoft did reveal that crossplay support is coming "at a later date", we just don't know when that may be. Teleport is Omen all over, while the Wall is suspiciously similar to Sage's ability in the FPS. They too seem to take inspiration from Apex Legends (Reveal – Bloodhound scan etc.), and, weirdly enough, Riot Games' tactical shooter VALORANT. It isn't just the design – the weapons act in almost exactly the same way, from damage numbers to clip sizes.Īnother thing to touch on is the abilities themselves, or " Hacks", as Hyper Scape calls them.
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